Reithya on DeviantArthttps://www.deviantart.com/reithya/art/Angler-WIP-305357151Reithya

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Angler WIP

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EDIT: From critiques and comments, I am editing it to post a final, better version in a few days. If you see this twice, I'm sorry, but I hope it's worth it! :love:

I'd say he's finished... but I don't really know how to continue. >.<
Please keep in mind this is only my SECOND dragon on PS3!! :D

Anywhoo. Down to business. Angler is a deep sea serpent, dragonesque in style (because I just drew him that way). Yes, it's just a bust, but as you can see, it's quite detailed!

The sketch by hand took about 20 hours, and about the same amount of time on PS3, so 40 hours total more or less.

My challenge for myself with this piece was the lighting. Since he resembles the anglerfish for hunting the deep creatures with light, I wanted to make sure I was able to catch more lighting. As you can see, I did this with the background, the chest plates, and on the scales. The lighting in the scales I went down to 1px... is that normal for photoshop artists? My brain hurts, either way. :XD:

Please enjoy my art, here, with my permission. If you download, steal, use without my permission, that's not cool, and I'll sick my dragons on you. We're all quite vicious, you know.
Image size
583x840px 3.89 MB
© 2012 - 2024 Reithya
Comments24
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ThemeFinland's avatar
:star::star::star::star-half::star-empty: Overall
:star::star::star::star::star-empty: Vision
:star::star::star::star-half::star-empty: Originality
:star::star::star::star::star-half: Technique
:star::star::star::star-empty::star-empty: Impact

after a moment of observing your drawing I noticed a few points of critique to present to you, which are mainly about the perspective.
First off lets begin from the spikes on the back. I noticed that the creatures back should be facing slightly more away from the viewer, according to the large scales on the belly. Contrary to this belief, the spikes (which I presume are supposed to be growing out of the spine) on the back are not actually on top of the spine of the creature. This is noticeable, because the points where the spikes grow are visible at the neck area, and they shouldn't, because the spine of the creature in this pose should be slightly outside of the viewers view.
The scales on the neck also indicate that we are in fact looking at the creature from a 90 degree angle, which, once again contradicts the large scales on the belly. This could be fixed by drawing the scales more close to each other at parts where we are looking at them from and angle, giving the illusion that the scales that are more tightly packed together are the ones farther away from us.
The scales on the belly seem to be the source of the errors I've noted here, and the cause of this is just a tiny little thing, which is easily fixable. Here as you can see, the belly is more visible on the neck area, since we can see most of the V shaped scales there, which on the other hand means that the more visible the belly is the less visible the back should be. If you would not like to make any changes to the scales and the spikes on the neck and the back, then you should make the V shaped scales on the neck more like the ones on the belly, where we can only see the other half of the V shape. This would fix the problem with the perspective, giving the whole creature a solid 90 degree view.

Nice work. Your work with the shadowing is truly laudable and the different materials have a nice distinct shadowing, like the scales on the belly have almost like a metallic shadowing with the plentiful highlighting.

3.75/5 stars

( as a side note I can not help but to ask, how did you make this with a ps3? )